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Text File  |  1995-01-08  |  5KB  |  91 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. SHOTGUN                       1.54                                       1 
  8. SHELLS                        4.62                                       ;6 
  9. SERGEANT                     93.97         MEDIUM_AND_HARD               13 
  10. SERGEANT                     50.60                                       7 
  11. SERGEANT                     57.83         HARD_ONLY                     8 
  12. SHELLBOX                      3.08                                       4 
  13. MEDIKIT                      10.79                                       7 
  14. CLIP                         10.79                                       ;7 
  15. DEMON                        66.49         HARD_ONLY                     4 
  16. DEMON                        66.49         MEDIUM_AND_HARD               4 
  17. DEMON                        16.62                                       1 
  18. IMP                         101.20         HARD_ONLY                     14 
  19. IMP                         115.65                                       16 
  20. IMP                           7.23         EASY_AND_HARD                 1 
  21. IMP                         115.65         MEDIUM_AND_HARD               16 
  22. SPECTRE                      33.24         MEDIUM_AND_HARD               2 
  23. BULLETS                       6.17                                       4 
  24. CHAINGUN                      2.31         EASY_AND_MEDIUM               1 
  25. SPECTRE                      16.62                                       1 
  26. CACODEMON                   107.91         MEDIUM_AND_HARD               4 
  27. TROOPER                      71.56                                      ;11 ;This item is inocuous 
  28. TROOPER                      71.56         MEDIUM_AND_HARD              ;11 ;This item is inocuous
  29. TROOPER                      58.55         HARD_ONLY                    ;9 ;This item is inocuous
  30. BERSERK                       1.54                                       1 
  31. LAUNCHER                      1.54                                       1 
  32. ROCKETS                       2.31                                       1 
  33. CACODEMON                   107.91         HARD_ONLY                     4 
  34. FLYSKULL                     13.01         MEDIUM_AND_HARD               3 
  35. FLYSKULL                     17.35         HARD_ONLY                     4 
  36. CHAINSAW                      1.54                                       1L 
  37. GARMOR                        2.31                                       1 
  38. BLUEBALL                      1.54                                       1 
  39. BARMOR                        2.31                                       1 
  40. CHAINGUN                      2.31                                       1 
  41. ;                                            
  42. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  43. ;                                            
  44. ; At run-time this value is used to adjust the
  45. ; Max#of variable based on the population of
  46. ; the level being modified.  Using the strict 
  47. ; standard requires that one or more of the   
  48. ; items in the list above not have a specified
  49. ; maximum number of objects.                  
  50. ;                                              
  51. PER    164   ;Strict standard for exact placement 
  52. ;PER    139   ;Lowered Standard for easy placement
  53. ;                                            
  54. ; Deleting any of the PRESERVE lines will mean that
  55. ; the objects will not be taken from the original  
  56. ; level.  You will have to supply your own above. 
  57. ;                                            
  58. PRESERVE    PILLARS                          
  59. PRESERVE    LAMPS                            
  60. ;                                            
  61. ; THRESHOLD determines what a MEGA-GOODIE is.  
  62. ; MEGA-GOODIES are used to make the level fair 
  63. ; if the generator places a lot of enemies in  
  64. ; the level.                                   
  65. ;                                              
  66. THRESHOLD    75                                  
  67. ;                                              
  68. ; I.Q. Determines how intelligently the program  
  69. ; places objects in the effort to defeat you.   
  70. ; 250 is the default if it is not specified here. 
  71. ;                                              
  72. I.Q.    250                                 
  73. ;                                              
  74. ; EVEN sets the point at which the program must begin 
  75. ; placing MEGA-GOODIES into the level, on the   
  76. ; basis of the hardest difficulty rating.          
  77. ; The MEGA-GOODIES give you a fighting chance,  
  78. ; setting the value lower or <500 will increase the number
  79. ; of MEGA-GOODIES available to you in a the level. 
  80. EVEN    500                                 
  81. ;                                              
  82. ; If SPREAD is not set to a low value then
  83. ; a given sector may accumulate too many objects 
  84. ; this often makes the level impossible to finish
  85. ; or just ugly-looking.  Setting the value too low
  86. ; could make it difficult to place objects within
  87. ; a given wad file.
  88. ;                  
  89. SPREAD    15                                  
  90. ;                                              
  91.